Special Circumstances
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| Unusual conditions change the normal course of events for good or
ill. The circumstances can be personal, such as character's mood,
impersonal, such as the weather. |
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Spectacular Success
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| What was a normal success becomes spectacular. Those rare, unexplainable
feats are now possible. The gamemaster must watch this card because
it is easy to abuse. |
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Sudden Reversion
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| Suddenly someone or something reverts to the way it used to be.
People revert to earlier patterns of behavior and problems go back
to the way they were at the beginning. |
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Tables Turn
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| Something in the situation reverses, an advantage turns in to a
disadvantage, a disadvantage turns into an advantage. It is a surprise
to all. |
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Things Are Not
As They Seem
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| Characters have been deceived, perhaps without malicious intent.
The truth need not be known now. A good card for a secret note to
the GM. |
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Trade Places
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| You take over the role of another character and the player who was
running that character takes yours. Either of you can end the trade
at any time. |
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Turn for the Worse
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| Things were going well, but suddenly something comes up that changes
things for the worse. What is the change? How can those affected overcome
the new problem? |
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Ulterior Motive
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| A character has motives besides those that are already known, and
the ulterior motive can conflict with the surface motive. A good Whimsy
for a secret note to the gamemaster. |
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